- Source: src/physics/matter-js/events/index.js (Line 7)
Type Definitions
-
AfterAddEvent
-
Type:
- object
- Source: src/physics/matter-js/events/AFTER_ADD_EVENT.js (Line 7)
Properties:
Name Type Description objectArray.<any> An array of the object(s) that have been added. May be a single body, constraint, composite or a mixture of these.
sourceany The source object of the event.
namestring The name of the event.
-
AfterRemoveEvent
-
Type:
- object
- Source: src/physics/matter-js/events/AFTER_REMOVE_EVENT.js (Line 7)
Properties:
Name Type Description objectArray.<any> An array of the object(s) that were removed. May be a single body, constraint, composite or a mixture of these.
sourceany The source object of the event.
namestring The name of the event.
-
AfterUpdateEvent
-
Type:
- object
- Source: src/physics/matter-js/events/AFTER_UPDATE_EVENT.js (Line 7)
Properties:
Name Type Description timestampnumber The Matter Engine
timing.timestampvalue for the event.sourceany The source object of the event.
namestring The name of the event.
-
BeforeAddEvent
-
Type:
- object
- Source: src/physics/matter-js/events/BEFORE_ADD_EVENT.js (Line 7)
Properties:
Name Type Description objectArray.<any> An array of the object(s) to be added. May be a single body, constraint, composite or a mixture of these.
sourceany The source object of the event.
namestring The name of the event.
-
BeforeRemoveEvent
-
Type:
- object
- Source: src/physics/matter-js/events/BEFORE_REMOVE_EVENT.js (Line 7)
Properties:
Name Type Description objectArray.<any> An array of the object(s) to be removed. May be a single body, constraint, composite or a mixture of these.
sourceany The source object of the event.
namestring The name of the event.
-
BeforeUpdateEvent
-
Type:
- object
- Source: src/physics/matter-js/events/BEFORE_UPDATE_EVENT.js (Line 7)
Properties:
Name Type Description timestampnumber The Matter Engine
timing.timestampvalue for the event.sourceany The source object of the event.
namestring The name of the event.
-
CollisionActiveEvent
-
Type:
- object
- Source: src/physics/matter-js/events/COLLISION_ACTIVE_EVENT.js (Line 7)
Properties:
Name Type Description pairsArray.<Phaser.Types.Physics.Matter.MatterCollisionData> A list of all affected pairs in the collision.
timestampnumber The Matter Engine
timing.timestampvalue for the event.sourceany The source object of the event.
namestring The name of the event.
-
CollisionEndEvent
-
Type:
- object
- Source: src/physics/matter-js/events/COLLISION_END_EVENT.js (Line 7)
Properties:
Name Type Description pairsArray.<Phaser.Types.Physics.Matter.MatterCollisionData> A list of all affected pairs in the collision.
timestampnumber The Matter Engine
timing.timestampvalue for the event.sourceany The source object of the event.
namestring The name of the event.
-
CollisionStartEvent
-
Type:
- object
- Source: src/physics/matter-js/events/COLLISION_START_EVENT.js (Line 7)
Properties:
Name Type Description pairsArray.<Phaser.Types.Physics.Matter.MatterCollisionData> A list of all affected pairs in the collision.
timestampnumber The Matter Engine
timing.timestampvalue for the event.sourceany The source object of the event.
namestring The name of the event.
-
SleepEndEvent
-
Type:
- object
- Source: src/physics/matter-js/events/SLEEP_END_EVENT.js (Line 7)
Properties:
Name Type Description sourceany The source object of the event.
namestring The name of the event.
-
SleepStartEvent
-
Type:
- object
- Source: src/physics/matter-js/events/SLEEP_START_EVENT.js (Line 7)
Properties:
Name Type Description sourceany The source object of the event.
namestring The name of the event.
Events
-
AFTER_ADD
-
The Matter Physics After Add Event.
This event is dispatched by a Matter Physics World instance at the end of the process when a new Body or Constraint has just been added to the world.
Listen to it from a Scene using:
this.matter.world.on('afteradd', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.AfterAddEvent The Add Event object.
- Since: 3.22.0
- Source: src/physics/matter-js/events/AFTER_ADD_EVENT.js (Line 15)
-
AFTER_REMOVE
-
The Matter Physics After Remove Event.
This event is dispatched by a Matter Physics World instance at the end of the process when a Body or Constraint was removed from the world.
Listen to it from a Scene using:
this.matter.world.on('afterremove', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.AfterRemoveEvent The Remove Event object.
- Since: 3.22.0
- Source: src/physics/matter-js/events/AFTER_REMOVE_EVENT.js (Line 15)
-
AFTER_UPDATE
-
The Matter Physics After Update Event.
This event is dispatched by a Matter Physics World instance after the engine has updated and all collision events have resolved.
Listen to it from a Scene using:
this.matter.world.on('afterupdate', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.AfterUpdateEvent The Update Event object.
- Since: 3.0.0
- Source: src/physics/matter-js/events/AFTER_UPDATE_EVENT.js (Line 15)
-
BEFORE_ADD
-
The Matter Physics Before Add Event.
This event is dispatched by a Matter Physics World instance at the start of the process when a new Body or Constraint is being added to the world.
Listen to it from a Scene using:
this.matter.world.on('beforeadd', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.BeforeAddEvent The Add Event object.
- Since: 3.22.0
- Source: src/physics/matter-js/events/BEFORE_ADD_EVENT.js (Line 15)
-
BEFORE_REMOVE
-
The Matter Physics Before Remove Event.
This event is dispatched by a Matter Physics World instance at the start of the process when a Body or Constraint is being removed from the world.
Listen to it from a Scene using:
this.matter.world.on('beforeremove', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.BeforeRemoveEvent The Remove Event object.
- Since: 3.22.0
- Source: src/physics/matter-js/events/BEFORE_REMOVE_EVENT.js (Line 15)
-
BEFORE_UPDATE
-
The Matter Physics Before Update Event.
This event is dispatched by a Matter Physics World instance right before all the collision processing takes place.
Listen to it from a Scene using:
this.matter.world.on('beforeupdate', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.BeforeUpdateEvent The Update Event object.
- Since: 3.0.0
- Source: src/physics/matter-js/events/BEFORE_UPDATE_EVENT.js (Line 15)
-
COLLISION_ACTIVE
-
The Matter Physics Collision Active Event.
This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that are colliding in the current tick (if any).
Listen to it from a Scene using:
this.matter.world.on('collisionactive', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.CollisionActiveEvent The Collision Event object.
bodyAMatterJS.BodyType The first body of the first colliding pair. The
event.pairsarray may contain more colliding bodies.bodyBMatterJS.BodyType The second body of the first colliding pair. The
event.pairsarray may contain more colliding bodies.- Since: 3.0.0
- Source: src/physics/matter-js/events/COLLISION_ACTIVE_EVENT.js (Line 16)
-
COLLISION_END
-
The Matter Physics Collision End Event.
This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that have finished colliding in the current tick (if any).
Listen to it from a Scene using:
this.matter.world.on('collisionend', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.CollisionEndEvent The Collision Event object.
bodyAMatterJS.BodyType The first body of the first colliding pair. The
event.pairsarray may contain more colliding bodies.bodyBMatterJS.BodyType The second body of the first colliding pair. The
event.pairsarray may contain more colliding bodies.- Since: 3.0.0
- Source: src/physics/matter-js/events/COLLISION_END_EVENT.js (Line 16)
-
COLLISION_START
-
The Matter Physics Collision Start Event.
This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that have started to collide in the current tick (if any).
Listen to it from a Scene using:
this.matter.world.on('collisionstart', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.CollisionStartEvent The Collision Event object.
bodyAMatterJS.BodyType The first body of the first colliding pair. The
event.pairsarray may contain more colliding bodies.bodyBMatterJS.BodyType The second body of the first colliding pair. The
event.pairsarray may contain more colliding bodies.- Since: 3.0.0
- Source: src/physics/matter-js/events/COLLISION_START_EVENT.js (Line 16)
-
DRAG
-
The Matter Physics Drag Event.
This event is dispatched by a Matter Physics World instance when a Pointer Constraint is actively dragging a body. It is emitted each time the pointer moves.
Listen to it from a Scene using:
this.matter.world.on('drag', listener).Parameters:
Name Type Description bodyMatterJS.BodyType The Body that is being dragged. This is a Matter Body, not a Phaser Game Object.
constraintPhaser.Physics.Matter.PointerConstraint The Pointer Constraint that is dragging the body.
- Since: 3.16.2
- Source: src/physics/matter-js/events/DRAG_EVENT.js (Line 7)
-
DRAG_END
-
The Matter Physics Drag End Event.
This event is dispatched by a Matter Physics World instance when a Pointer Constraint stops dragging a body.
Listen to it from a Scene using:
this.matter.world.on('dragend', listener).Parameters:
Name Type Description bodyMatterJS.BodyType The Body that has stopped being dragged. This is a Matter Body, not a Phaser Game Object.
constraintPhaser.Physics.Matter.PointerConstraint The Pointer Constraint that was dragging the body.
- Since: 3.16.2
- Source: src/physics/matter-js/events/DRAG_END_EVENT.js (Line 7)
-
DRAG_START
-
The Matter Physics Drag Start Event.
This event is dispatched by a Matter Physics World instance when a Pointer Constraint starts dragging a body.
Listen to it from a Scene using:
this.matter.world.on('dragstart', listener).Parameters:
Name Type Description bodyMatterJS.BodyType The Body that has started being dragged. This is a Matter Body, not a Phaser Game Object.
partMatterJS.BodyType The part of the body that was clicked on.
constraintPhaser.Physics.Matter.PointerConstraint The Pointer Constraint that is dragging the body.
- Since: 3.16.2
- Source: src/physics/matter-js/events/DRAG_START_EVENT.js (Line 7)
-
PAUSE
-
The Matter Physics World Pause Event.
This event is dispatched by an Matter Physics World instance when it is paused.
Listen to it from a Scene using:
this.matter.world.on('pause', listener).- Since: 3.0.0
- Source: src/physics/matter-js/events/PAUSE_EVENT.js (Line 7)
-
RESUME
-
The Matter Physics World Resume Event.
This event is dispatched by an Matter Physics World instance when it resumes from a paused state.
Listen to it from a Scene using:
this.matter.world.on('resume', listener).- Since: 3.0.0
- Source: src/physics/matter-js/events/RESUME_EVENT.js (Line 7)
-
SLEEP_END
-
The Matter Physics Sleep End Event.
This event is dispatched by a Matter Physics World instance when a Body stop sleeping.
Listen to it from a Scene using:
this.matter.world.on('sleepend', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.SleepEndEvent The Sleep Event object.
bodyMatterJS.BodyType The body that has stopped sleeping.
- Since: 3.0.0
- Source: src/physics/matter-js/events/SLEEP_END_EVENT.js (Line 14)
-
SLEEP_START
-
The Matter Physics Sleep Start Event.
This event is dispatched by a Matter Physics World instance when a Body goes to sleep.
Listen to it from a Scene using:
this.matter.world.on('sleepstart', listener).Parameters:
Name Type Description eventPhaser.Physics.Matter.Events.SleepStartEvent The Sleep Event object.
bodyMatterJS.BodyType The body that has gone to sleep.
- Since: 3.0.0
- Source: src/physics/matter-js/events/SLEEP_START_EVENT.js (Line 14)
