- Source: src/cameras/2d/events/index.js (Line 7)
Events
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DESTROY
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The Destroy Camera Event.
This event is dispatched by a Camera instance when it is destroyed by the Camera Manager.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.BaseCamera The camera that was destroyed.
- Since: 3.0.0
- Source: src/cameras/2d/events/DESTROY_EVENT.js (Line 7)
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FADE_IN_COMPLETE
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The Camera Fade In Complete Event.
This event is dispatched by a Camera instance when the Fade In Effect completes.
Listen to it from a Camera instance using
Camera.on('camerafadeincomplete', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Fade A reference to the effect instance.
- Since: 3.3.0
- Source: src/cameras/2d/events/FADE_IN_COMPLETE_EVENT.js (Line 7)
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FADE_IN_START
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The Camera Fade In Start Event.
This event is dispatched by a Camera instance when the Fade In Effect starts.
Listen to it from a Camera instance using
Camera.on('camerafadeinstart', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Fade A reference to the effect instance.
durationnumber The duration of the effect.
rednumber The red color channel value.
greennumber The green color channel value.
bluenumber The blue color channel value.
- Since: 3.3.0
- Source: src/cameras/2d/events/FADE_IN_START_EVENT.js (Line 7)
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FADE_OUT_COMPLETE
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The Camera Fade Out Complete Event.
This event is dispatched by a Camera instance when the Fade Out Effect completes.
Listen to it from a Camera instance using
Camera.on('camerafadeoutcomplete', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Fade A reference to the effect instance.
- Since: 3.3.0
- Source: src/cameras/2d/events/FADE_OUT_COMPLETE_EVENT.js (Line 7)
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FADE_OUT_START
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The Camera Fade Out Start Event.
This event is dispatched by a Camera instance when the Fade Out Effect starts.
Listen to it from a Camera instance using
Camera.on('camerafadeoutstart', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Fade A reference to the effect instance.
durationnumber The duration of the effect.
rednumber The red color channel value.
greennumber The green color channel value.
bluenumber The blue color channel value.
- Since: 3.3.0
- Source: src/cameras/2d/events/FADE_OUT_START_EVENT.js (Line 7)
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FLASH_COMPLETE
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The Camera Flash Complete Event.
This event is dispatched by a Camera instance when the Flash Effect completes.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Flash A reference to the effect instance.
- Since: 3.3.0
- Source: src/cameras/2d/events/FLASH_COMPLETE_EVENT.js (Line 7)
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FLASH_START
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The Camera Flash Start Event.
This event is dispatched by a Camera instance when the Flash Effect starts.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Flash A reference to the effect instance.
durationnumber The duration of the effect.
rednumber The red color channel value.
greennumber The green color channel value.
bluenumber The blue color channel value.
- Since: 3.3.0
- Source: src/cameras/2d/events/FLASH_START_EVENT.js (Line 7)
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FOLLOW_UPDATE
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The Camera Follower Update Event.
This event is dispatched by a Camera instance when it is following a Game Object and the Camera position has been updated as a result of that following.
Listen to it from a Camera instance using:
camera.on('followupdate', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.BaseCamera The camera that emitted the event.
gameObjectPhaser.GameObjects.GameObject The Game Object the camera is following.
- Since: 3.50.0
- Source: src/cameras/2d/events/FOLLOW_UPDATE_EVENT.js (Line 7)
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PAN_COMPLETE
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The Camera Pan Complete Event.
This event is dispatched by a Camera instance when the Pan Effect completes.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Pan A reference to the effect instance.
- Since: 3.3.0
- Source: src/cameras/2d/events/PAN_COMPLETE_EVENT.js (Line 7)
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PAN_START
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The Camera Pan Start Event.
This event is dispatched by a Camera instance when the Pan Effect starts.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Pan A reference to the effect instance.
durationnumber The duration of the effect.
xnumber The destination scroll x coordinate.
ynumber The destination scroll y coordinate.
- Since: 3.3.0
- Source: src/cameras/2d/events/PAN_START_EVENT.js (Line 7)
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POST_RENDER
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The Camera Post-Render Event.
This event is dispatched by a Camera instance after is has finished rendering. It is only dispatched if the Camera is rendering to a texture.
Listen to it from a Camera instance using:
camera.on('postrender', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.BaseCamera The camera that has finished rendering to a texture.
- Since: 3.0.0
- Source: src/cameras/2d/events/POST_RENDER_EVENT.js (Line 7)
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PRE_RENDER
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The Camera Pre-Render Event.
This event is dispatched by a Camera instance when it is about to render. It is only dispatched if the Camera is rendering to a texture.
Listen to it from a Camera instance using:
camera.on('prerender', listener).Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.BaseCamera The camera that is about to render to a texture.
- Since: 3.0.0
- Source: src/cameras/2d/events/PRE_RENDER_EVENT.js (Line 7)
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ROTATE_COMPLETE
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The Camera Rotate Complete Event.
This event is dispatched by a Camera instance when the Rotate Effect completes.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.RotateTo A reference to the effect instance.
- Since: 3.23.0
- Source: src/cameras/2d/events/ROTATE_COMPLETE_EVENT.js (Line 7)
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ROTATE_START
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The Camera Rotate Start Event.
This event is dispatched by a Camera instance when the Rotate Effect starts.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.RotateTo A reference to the effect instance.
durationnumber The duration of the effect.
destinationnumber The destination value.
- Since: 3.23.0
- Source: src/cameras/2d/events/ROTATE_START_EVENT.js (Line 7)
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SHAKE_COMPLETE
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The Camera Shake Complete Event.
This event is dispatched by a Camera instance when the Shake Effect completes.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Shake A reference to the effect instance.
- Since: 3.3.0
- Source: src/cameras/2d/events/SHAKE_COMPLETE_EVENT.js (Line 7)
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SHAKE_START
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The Camera Shake Start Event.
This event is dispatched by a Camera instance when the Shake Effect starts.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Shake A reference to the effect instance.
durationnumber The duration of the effect.
intensitynumber The intensity of the effect.
- Since: 3.3.0
- Source: src/cameras/2d/events/SHAKE_START_EVENT.js (Line 7)
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ZOOM_COMPLETE
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The Camera Zoom Complete Event.
This event is dispatched by a Camera instance when the Zoom Effect completes.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Zoom A reference to the effect instance.
- Since: 3.3.0
- Source: src/cameras/2d/events/ZOOM_COMPLETE_EVENT.js (Line 7)
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ZOOM_START
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The Camera Zoom Start Event.
This event is dispatched by a Camera instance when the Zoom Effect starts.
Parameters:
Name Type Description cameraPhaser.Cameras.Scene2D.Camera The camera that the effect began on.
effectPhaser.Cameras.Scene2D.Effects.Zoom A reference to the effect instance.
durationnumber The duration of the effect.
zoomnumber The destination zoom value.
- Since: 3.3.0
- Source: src/cameras/2d/events/ZOOM_START_EVENT.js (Line 7)
