Provides methods used for getting and setting the texture of a Game Object.
- Since: 3.0.0
- Source: src/gameobjects/components/TextureCrop.js (Line 10)
Members
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frame :Phaser.Textures.Frame
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The Texture Frame this Game Object is using to render with.
Type:
- Since: 3.0.0
- Source: src/gameobjects/components/TextureCrop.js (Line 28)
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isCropped :boolean
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A boolean flag indicating if this Game Object is being cropped or not. You can toggle this at any time after
setCrophas been called, to turn cropping on or off. Equally, callingsetCropwith no arguments will reset the crop and disable it.Type:
- boolean
- Since: 3.11.0
- Source: src/gameobjects/components/TextureCrop.js (Line 37)
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texture :Phaser.Textures.Texture|Phaser.Textures.CanvasTexture
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The Texture this Game Object is using to render with.
Type:
- Since: 3.0.0
- Source: src/gameobjects/components/TextureCrop.js (Line 19)
Methods
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setCrop( [x] [, y] [, width] [, height])
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Applies a crop to a texture based Game Object, such as a Sprite or Image.
The crop is a rectangle that limits the area of the texture frame that is visible during rendering.
Cropping a Game Object does not change its size, dimensions, physics body or hit area, it just changes what is shown when rendered.
The crop coordinates are relative to the texture frame, not the Game Object, meaning 0 x 0 is the top-left.
Therefore, if you had a Game Object that had an 800x600 sized texture, and you wanted to show only the left half of it, you could call
setCrop(0, 0, 400, 600).It is also scaled to match the Game Object scale automatically. Therefore a crop rect of 100x50 would crop an area of 200x100 when applied to a Game Object that had a scale factor of 2.
You can either pass in numeric values directly, or you can provide a single Rectangle object as the first argument.
Call this method with no arguments at all to reset the crop, or toggle the property
isCroppedtofalse.You should do this if the crop rectangle becomes the same size as the frame itself, as it will allow the renderer to skip several internal calculations.
Parameters:
Name Type Argument Description xnumber | Phaser.Geom.Rectangle <optional>
The x coordinate to start the crop from. Or a Phaser.Geom.Rectangle object, in which case the rest of the arguments are ignored.
ynumber <optional>
The y coordinate to start the crop from.
widthnumber <optional>
The width of the crop rectangle in pixels.
heightnumber <optional>
The height of the crop rectangle in pixels.
- Since: 3.11.0
- Source: src/gameobjects/components/TextureCrop.js (Line 48)
Returns:
This Game Object instance.
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setFrame(frame [, updateSize] [, updateOrigin])
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Sets the frame this Game Object will use to render with.
The Frame has to belong to the current Texture being used.
It can be either a string or an index.
Calling
setFramewill modify thewidthandheightproperties of your Game Object. It will also change theoriginif the Frame has a custom pivot point, as exported from packages like Texture Packer.Parameters:
Name Type Argument Default Description framestring | number The name or index of the frame within the Texture.
updateSizeboolean <optional>
true Should this call adjust the size of the Game Object?
updateOriginboolean <optional>
true Should this call adjust the origin of the Game Object?
- Since: 3.0.0
- Source: src/gameobjects/components/TextureCrop.js (Line 126)
Returns:
This Game Object instance.
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setTexture(key [, frame])
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Sets the texture and frame this Game Object will use to render with.
Textures are referenced by their string-based keys, as stored in the Texture Manager.
Parameters:
Name Type Argument Description keystring The key of the texture to be used, as stored in the Texture Manager.
framestring | number <optional>
The name or index of the frame within the Texture.
- Since: 3.0.0
- Source: src/gameobjects/components/TextureCrop.js (Line 106)
Returns:
This Game Object instance.
