new FacebookInstantGamesPlugin(game)
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | A reference to the Phaser.Game instance. |
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 17)
Extends
Members
-
ads :Array.<AdInstance>
-
Contains AdInstance objects, as created by the
preloadAds()method.Type:
- Array.<AdInstance>
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 287)
-
catalog :Array.<Product>
-
The set of products that are registered to the game.
Type:
- Array.<Product>
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 258)
-
contextID :string
-
A unique identifier for the current game context. This represents a specific context that the game is being played in (for example, a particular messenger conversation or facebook post). The identifier will be null if game is being played in a solo context. This value is populated automatically during boot.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 146)
-
<nullable> contextType :string
-
The current context in which your game is running. This can be either
nullor one of:POST- The game is running inside of a Facebook post.THREAD- The game is running inside a Facebook Messenger thread.GROUP- The game is running inside a Facebook Group.SOLO- This is the default context, the player is the only participant.This value is populated automatically during boot.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 158)
-
data :Phaser.Data.DataManager
-
A Data Manager instance. It allows you to store, query and retrieve any key/value data you may need to store. It's also used internally by the plugin to store FBIG API data.
Type:
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 80)
-
dataLocked :boolean
-
Is the Data Manager currently locked?
Type:
- boolean
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 104)
-
entryPoint :string
-
Holds the entry point that the game was launched from. This value is populated automatically during boot.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 124)
-
entryPointData :any
-
An object that contains any data associated with the entry point that the game was launched from. The contents of the object are developer-defined, and can occur from entry points on different platforms. This will return null for older mobile clients, as well as when there is no data associated with the particular entry point. This value is populated automatically during boot.
Type:
- any
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 134)
-
<readonly> game :Phaser.Game
-
A reference to the Phaser.Game instance.
Type:
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 70)
-
hasLoaded :boolean
-
Has the Facebook Instant Games API loaded yet? This is set automatically during the boot process.
Type:
- boolean
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 94)
-
leaderboards :Array.<Phaser.FacebookInstantGamesLeaderboard>
-
Contains all of the leaderboard data, as populated by the
getLeaderboard()method.Type:
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 278)
-
<nullable> locale :string
-
The current locale. See https://origincache.facebook.com/developers/resources/?id=FacebookLocales.xml for a complete list of supported locale values. Use this to determine what languages the current game should be localized with. This value is populated automatically during boot.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 175)
-
paymentsReady :boolean
-
Does the current platform and context allow for use of the payments API? Currently this is only available on Facebook.com and Android 6+.
Type:
- boolean
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 248)
-
<nullable> platform :string
-
The platform on which the game is currently running, i.e.
IOS. This value is populated automatically during boot.Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 187)
-
playerCanSubscribeBot :boolean
-
Whether a player can subscribe to the game bot or not.
Type:
- boolean
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 239)
-
<nullable> playerID :string
-
Holds the id of the player. This is a string based ID, the same as
FBInstant.player.getID(). This value is populated automatically during boot if the API is supported.Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 207)
-
<nullable> playerName :string
-
The player's localized display name. This value is populated automatically during boot if the API is supported.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 217)
-
<nullable> playerPhotoURL :string
-
A url to the player's public profile photo. The photo will always be a square, and with dimensions of at least 200x200. When rendering it in the game, the exact dimensions should never be assumed to be constant. It's recommended to always scale the image to a desired size before rendering. This value is populated automatically during boot if the API is supported.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 227)
-
purchases :Array.<Purchase>
-
Contains all of the player's unconsumed purchases. The game must fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations, i.e. at game start. The game can then process and consume any purchases that are waiting to be consumed.
Type:
- Array.<Purchase>
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 267)
-
supportedAPIs :Array.<string>
-
A list of the Facebook Instant Games APIs that are available, based on the given platform, context and user privacy settings. This value is populated automatically during boot.
Type:
- Array.<string>
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 113)
-
<nullable> version :string
-
The string representation of the Facebook Instant Games SDK version being used. This value is populated automatically during boot.
Type:
- string
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 197)
Methods
-
addListener(event, fn [, context])
-
Add a listener for a given event.
Parameters:
Name Type Argument Default Description eventstring | symbol The event name.
fnfunction The listener function.
context* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 111)
Returns:
this. -
canSubscribeBot()
-
Checks if the current player can subscribe to the game bot.
It makes an async call to the API, so the result isn't available immediately.
If they can subscribe, the
playerCanSubscribeBotproperty is set totrueand this plugin will emit thecansubscribebotevent.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
cansubscribebotfailevent instead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 723)
Returns:
This Facebook Instant Games Plugin instance.
-
checkAPI(api)
-
Checks to see if a given Facebook Instant Games API is available or not.
Parameters:
Name Type Description apistring The API to check for, i.e.
player.getID.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 494)
Returns:
trueif the API is supported, otherwisefalse.- Type
- boolean
-
chooseContext( [options])
-
Opens a context selection dialog for the player. If the player selects an available context, the client will attempt to switch into that context, and emit the
chooseevent if successful. Otherwise, if the player exits the menu or the client fails to switch into the new context, thechoosefailevent will be emitted.Parameters:
Name Type Argument Description optionsChooseContextConfig <optional>
An object specifying conditions on the contexts that should be offered.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1351)
Returns:
This Facebook Instant Games Plugin instance.
-
consumePurchase(purchaseToken)
-
Consumes a specific purchase belonging to the current player. Before provisioning a product's effects to the player, the game should request the consumption of the purchased product. Once the purchase is successfully consumed, the game should immediately provide the player with the effects of their purchase.
It makes an async call to the API, so the result isn't available immediately.
If they are successfully subscribed this plugin will emit the
consumepurchaseevent along with the purchase data.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
consumepurchasefailevent instead.Parameters:
Name Type Description purchaseTokenstring The purchase token of the purchase that should be consumed.
- Since: 3.17.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1626)
Returns:
This Facebook Instant Games Plugin instance.
-
createContext(playerID)
-
Attempts to create or switch into a context between a specified player and the current player. This plugin will emit the
createevent once the context switch is completed. If the API call fails, such as if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context, then the plugin will emit a 'createfail' event.Parameters:
Name Type Description playerIDstring ID of the player.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1385)
Returns:
This Facebook Instant Games Plugin instance.
-
createShortcut()
-
Prompts the user to create a shortcut to the game if they are eligible to. Can only be called once per session.
It makes an async call to the API, so the result isn't available immediately.
If the user choose to create a shortcut this plugin will emit the
shortcutcreatedevent.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
shortcutcreatedfailevent instead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1856)
Returns:
This Facebook Instant Games Plugin instance.
-
destroy()
-
Quits the Facebook API and then destroys this plugin.
- Since: 3.13.0
- Overrides:
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 2290)
-
emit(event [, args])
-
Calls each of the listeners registered for a given event.
Parameters:
Name Type Argument Description eventstring | symbol The event name.
args* <optional>
<repeatable>
Additional arguments that will be passed to the event handler.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 86)
Returns:
trueif the event had listeners, elsefalse.- Type
- boolean
-
eventNames()
-
Return an array listing the events for which the emitter has registered listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 55)
Returns:
- Type
- Array.<(string|symbol)>
-
flushData()
-
Immediately flushes any changes to the player data to the designated cloud storage. This function is expensive, and should primarily be used for critical changes where persistence needs to be immediate and known by the game. Non-critical changes should rely on the platform to persist them in the background. NOTE: Calls to player.setDataAsync will be rejected while this function's result is pending.
Data managed via this plugins Data Manager instance is automatically synced with Facebook. However, you can call this method directly if you need to flush the data directly.
When the APIs
flushDataAsynccall resolves it will emit theflushdataevent from this plugin. If the call fails for some reason it will emitflushdatafailinstead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 891)
Returns:
This Facebook Instant Games Plugin instance.
-
gameStarted()
-
This method is called automatically when the game has finished loading, if you used the
showLoadProgressmethod. If your game doesn't need to load any assets, or you're managing the load yourself, then call this method directly to start the API running.When the API has finished starting this plugin will emit a
startgameevent which you should listen for.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 398)
-
getCatalog()
-
Fetches the game's product catalog.
It makes an async call to the API, so the result isn't available immediately.
If they are successfully subscribed this plugin will emit the
getcatalogevent along with the catalog data.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
getcatalogfailevent instead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1458)
Returns:
This Facebook Instant Games Plugin instance.
-
getData(keys)
-
Gets the associated data from the player based on the given key, or array of keys.
The data is requested in an async call, so the result isn't available immediately.
When the call completes the data is set into this plugins Data Manager and the
getdataevent will be emitted.Parameters:
Name Type Description keysstring | Array.<string> The key/s of the data to retrieve.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 802)
Returns:
This Facebook Instant Games Plugin instance.
-
getID()
-
Returns the unique identifier for the current game context. This represents a specific context that the game is being played in (for example, a particular messenger conversation or facebook post). The identifier will be null if game is being played in a solo context.
It is only populated if
contextGetIDis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 516)
Returns:
The context ID.
- Type
- string
-
getLeaderboard(name)
-
Fetch a specific leaderboard belonging to this Instant Game.
The data is requested in an async call, so the result isn't available immediately.
When the call completes the
getleaderboardevent will be emitted along with a Leaderboard object instance.Parameters:
Name Type Description namestring The name of the leaderboard. Each leaderboard for an Instant Game must have its own distinct name.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 2251)
Returns:
This Facebook Instant Games Plugin instance.
-
getLocale()
-
Returns the current locale. See https://origincache.facebook.com/developers/resources/?id=FacebookLocales.xml for a complete list of supported locale values. Use this to determine what languages the current game should be localized with. It is only populated if
getLocaleis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 563)
Returns:
The current locale.
- Type
- string
-
getPlatform()
-
Returns the platform on which the game is currently running, i.e.
IOS. It is only populated ifgetPlatformis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 584)
Returns:
The current platform.
- Type
- string
-
getPlayerID()
-
Returns the id of the player. This is a string based ID, the same as
FBInstant.player.getID(). It is only populated ifplayerGetIDis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 622)
Returns:
The player ID.
- Type
- string
-
getPlayerName()
-
Returns the player's localized display name. It is only populated if
playerGetNameis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 641)
Returns:
The player's localized display name.
- Type
- string
-
getPlayerPhotoURL()
-
Returns the url to the player's public profile photo. The photo will always be a square, and with dimensions of at least 200x200. When rendering it in the game, the exact dimensions should never be assumed to be constant. It's recommended to always scale the image to a desired size before rendering. It is only populated if
playerGetPhotois in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 660)
Returns:
The player's photo url.
- Type
- string
-
getPlayers()
-
Fetches an array of ConnectedPlayer objects containing information about active players (people who played the game in the last 90 days) that are connected to the current player.
It makes an async call to the API, so the result isn't available immediately.
If they are successfully subscribed this plugin will emit the
playersevent along with the player data.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
playersfailevent instead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1420)
Returns:
This Facebook Instant Games Plugin instance.
-
getProduct(productID)
-
Fetches a single Product from the game's product catalog.
The product catalog must have been populated using
getCatalogprior to calling this method.Use this to look-up product details based on a purchase list.
Parameters:
Name Type Description productIDstring The Product ID of the item to get from the catalog.
- Since: 3.17.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1503)
Returns:
The Product from the catalog, or
nullif it couldn't be found or the catalog isn't populated.- Type
- Product
-
getPurchases()
-
Fetches all of the player's unconsumed purchases. The game must fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations, i.e. at game start. The game can then process and consume any purchases that are waiting to be consumed.
It makes an async call to the API, so the result isn't available immediately.
If they are successfully subscribed this plugin will emit the
getpurchasesevent along with the purchase data.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
getpurchasesfailevent instead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1579)
Returns:
This Facebook Instant Games Plugin instance.
-
getSDKVersion()
-
Returns the string representation of the Facebook Instant Games SDK version being used. It is only populated if
getSDKVersionis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 603)
Returns:
The sdk version.
- Type
- string
-
getStats( [keys])
-
Retrieve stats from the designated cloud storage of the current player.
The data is requested in an async call, so the result isn't available immediately.
When the call completes the
getstatsevent will be emitted along with the data object returned.If the call fails, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
getstatsfailevent instead.Parameters:
Name Type Argument Description keysArray.<string> <optional>
An optional array of unique keys to retrieve stats for. If the function is called without it, it will fetch all stats.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 929)
Returns:
This Facebook Instant Games Plugin instance.
-
getType()
-
Returns the current context in which your game is running. This can be either
nullor one of:POST- The game is running inside of a Facebook post.THREAD- The game is running inside a Facebook Messenger thread.GROUP- The game is running inside a Facebook Group.SOLO- This is the default context, the player is the only participant.It is only populated if
contextGetTypeis in the list of supported APIs.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 538)
Returns:
The context type.
- Type
- string
-
incStats(data)
-
Increment the stats of the current player and save them to the designated cloud storage.
Stats in the Facebook Instant Games API are purely numerical values paired with a string-based key. Only numbers can be saved as stats, all other data types will be ignored.
The data object provided for this call should contain offsets for how much to modify the stats by:
this.facebook.incStats({ level: 1, zombiesSlain: 17, rank: -1 });The data is requested in an async call, so the result isn't available immediately.
When the call completes the
incstatsevent will be emitted along with the data object returned.If the call fails, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
incstatsfailevent instead.Parameters:
Name Type Description dataobject An object containing a set of key-value pairs indicating how much to increment each stat in cloud storage. Note that only numerical values are processed.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1018)
Returns:
This Facebook Instant Games Plugin instance.
-
isSizeBetween( [min] [, max])
-
This function determines whether the number of participants in the current game context is between a given minimum and maximum, inclusive. If one of the bounds is null only the other bound will be checked against. It will always return the original result for the first call made in a context in a given game play session. Subsequent calls, regardless of arguments, will return the answer to the original query until a context change occurs and the query result is reset.
Parameters:
Name Type Argument Description mininteger <optional>
The minimum bound of the context size query.
maxinteger <optional>
The maximum bound of the context size query.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1269)
Returns:
The Context Size Response object in the format:
{answer: boolean, minSize: number?, maxSize: number?}.- Type
- object
-
listenerCount(event)
-
Return the number of listeners listening to a given event.
Parameters:
Name Type Description eventstring | symbol The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 75)
Returns:
The number of listeners.
- Type
- number
-
listeners(event)
-
Return the listeners registered for a given event.
Parameters:
Name Type Description eventstring | symbol The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 64)
Returns:
The registered listeners.
- Type
- Array.<function()>
-
loadPlayerPhoto(scene, key)
-
Load the player's photo and store it in the Texture Manager, ready for use in-game.
This method works by using a Scene Loader instance and then asking the Loader to retrieve the image.
When complete the plugin will emit a
photocompleteevent, along with the key of the photo.this.facebook.loadPlayerPhoto(this, 'player').once('photocomplete', function (key) { this.add.image(x, y, 'player'); }, this);Parameters:
Name Type Description scenePhaser.Scene The Scene that will be responsible for loading this photo.
keystring The key to use when storing the photo in the Texture Manager.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 681)
Returns:
This Facebook Instant Games Plugin instance.
-
log(name [, value] [, params])
-
Log an app event with FB Analytics.
See https://developers.facebook.com/docs/javascript/reference/v2.8#app_events for more details about FB Analytics.
Parameters:
Name Type Argument Description namestring Name of the event. Must be 2 to 40 characters, and can only contain '_', '-', ' ', and alphanumeric characters.
valuenumber <optional>
An optional numeric value that FB Analytics can calculate a sum with.
paramsobject <optional>
An optional object that can contain up to 25 key-value pairs to be logged with the event. Keys must be 2 to 40 characters, and can only contain '_', '-', ' ', and alphanumeric characters. Values must be less than 100 characters in length.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1905)
Returns:
This Facebook Instant Games Plugin instance.
-
matchPlayer( [matchTag] [, switchImmediately])
-
Attempts to match the current player with other users looking for people to play with. If successful, a new Messenger group thread will be created containing the matched players and the player will be context switched to that thread. This plugin will also dispatch the
matchplayerevent, containing the new context ID and Type.The default minimum and maximum number of players in one matched thread are 2 and 20 respectively, depending on how many players are trying to get matched around the same time.
The values can be changed in
fbapp-config.json. See the Bundle Config documentation for documentation aboutfbapp-config.json.Parameters:
Name Type Argument Default Description matchTagstring <optional>
Optional extra information about the player used to group them with similar players. Players will only be grouped with other players with exactly the same tag. The tag must only include letters, numbers, and underscores and be 100 characters or less in length.
switchImmediatelyboolean <optional>
false Optional extra parameter that specifies whether the player should be immediately switched to the new context when a match is found. By default this will be false which will mean the player needs explicitly press play after being matched to switch to the new context.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 2210)
Returns:
This Facebook Instant Games Plugin instance.
-
off(event [, fn] [, context] [, once])
-
Remove the listeners of a given event.
Parameters:
Name Type Argument Description eventstring | symbol The event name.
fnfunction <optional>
Only remove the listeners that match this function.
context* <optional>
Only remove the listeners that have this context.
onceboolean <optional>
Only remove one-time listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 151)
Returns:
this. -
on(event, fn [, context])
-
Add a listener for a given event.
Parameters:
Name Type Argument Default Description eventstring | symbol The event name.
fnfunction The listener function.
context* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 98)
Returns:
this. -
once(event, fn [, context])
-
Add a one-time listener for a given event.
Parameters:
Name Type Argument Default Description eventstring | symbol The event name.
fnfunction The listener function.
context* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 124)
Returns:
this. -
openChallenge(text, key [, frame] [, sessionData])
-
This invokes a dialog to let the user share specified content, either as a message in Messenger or as a post on the user's timeline.
A blob of data can be attached to the share which every game session launched from the share will be able to access via the
this.entryPointDataproperty.This data must be less than or equal to 1000 characters when stringified.
When this method is called you should consider your game paused. Listen out for the
resumeevent from this plugin to know when the dialog has been closed.The user may choose to cancel the share action and close the dialog. The resulting
resumeevent will be dispatched regardless if the user actually shared the content or not.Parameters:
Name Type Argument Description textstring A text message to be shared.
keystring The key of the texture to use as the share image.
framestring <optional>
The frame of the texture to use as the share image. Set to
nullif you don't require a frame, but do need to set session data.sessionDataobject <optional>
A blob of data to attach to the share.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1192)
Returns:
This Facebook Instant Games Plugin instance.
-
openInvite(text, key [, frame] [, sessionData])
-
This invokes a dialog to let the user invite a friend to play this game, either as a message in Messenger or as a post on the user's timeline.
A blob of data can be attached to the share which every game session launched from the share will be able to access via the
this.entryPointDataproperty.This data must be less than or equal to 1000 characters when stringified.
When this method is called you should consider your game paused. Listen out for the
resumeevent from this plugin to know when the dialog has been closed.The user may choose to cancel the share action and close the dialog. The resulting
resumeevent will be dispatched regardless if the user actually shared the content or not.Parameters:
Name Type Argument Description textstring A text message to be shared.
keystring The key of the texture to use as the share image.
framestring <optional>
The frame of the texture to use as the share image. Set to
nullif you don't require a frame, but do need to set session data.sessionDataobject <optional>
A blob of data to attach to the share.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1140)
Returns:
This Facebook Instant Games Plugin instance.
-
openRequest(text, key [, frame] [, sessionData])
-
This invokes a dialog to let the user share specified content, either as a message in Messenger or as a post on the user's timeline.
A blob of data can be attached to the share which every game session launched from the share will be able to access via the
this.entryPointDataproperty.This data must be less than or equal to 1000 characters when stringified.
When this method is called you should consider your game paused. Listen out for the
resumeevent from this plugin to know when the dialog has been closed.The user may choose to cancel the share action and close the dialog. The resulting
resumeevent will be dispatched regardless if the user actually shared the content or not.Parameters:
Name Type Argument Description textstring A text message to be shared.
keystring The key of the texture to use as the share image.
framestring <optional>
The frame of the texture to use as the share image. Set to
nullif you don't require a frame, but do need to set session data.sessionDataobject <optional>
A blob of data to attach to the share.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1166)
Returns:
This Facebook Instant Games Plugin instance.
-
openShare(text, key [, frame] [, sessionData])
-
This invokes a dialog to let the user share specified content, either as a message in Messenger or as a post on the user's timeline.
A blob of data can be attached to the share which every game session launched from the share will be able to access via the
this.entryPointDataproperty.This data must be less than or equal to 1000 characters when stringified.
When this method is called you should consider your game paused. Listen out for the
resumeevent from this plugin to know when the dialog has been closed.The user may choose to cancel the share action and close the dialog. The resulting
resumeevent will be dispatched regardless if the user actually shared the content or not.Parameters:
Name Type Argument Description textstring A text message to be shared.
keystring The key of the texture to use as the share image.
framestring <optional>
The frame of the texture to use as the share image. Set to
nullif you don't require a frame, but do need to set session data.sessionDataobject <optional>
A blob of data to attach to the share.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1114)
Returns:
This Facebook Instant Games Plugin instance.
-
preloadAds(placementID)
-
Attempt to create an instance of an interstitial ad.
If the instance is created successfully then the ad is preloaded ready for display in-game via the method
showAd().If the ad loads it will emit the
adloadedevent, passing the AdInstance as the only parameter.If the ad cannot be displayed because there was no inventory to fill it, it will emit the
adsnofillevent.Parameters:
Name Type Description placementIDstring | Array.<string> The ad placement ID, or an array of IDs, as created in your Audience Network settings within Facebook.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1936)
Returns:
This Facebook Instant Games Plugin instance.
-
preloadVideoAds(placementID)
-
Attempt to create an instance of an rewarded video ad.
If the instance is created successfully then the ad is preloaded ready for display in-game via the method
showVideo().If the ad loads it will emit the
adloadedevent, passing the AdInstance as the only parameter.If the ad cannot be displayed because there was no inventory to fill it, it will emit the
adsnofillevent.Parameters:
Name Type Description placementIDstring | Array.<string> The ad placement ID, or an array of IDs, as created in your Audience Network settings within Facebook.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 2022)
Returns:
This Facebook Instant Games Plugin instance.
-
purchase(productID [, developerPayload])
-
Begins the purchase flow for a specific product.
It makes an async call to the API, so the result isn't available immediately.
If they are successfully subscribed this plugin will emit the
purchaseevent along with the purchase data.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
purchasefailevent instead.Parameters:
Name Type Argument Description productIDstring The identifier of the product to purchase.
developerPayloadstring <optional>
An optional developer-specified payload, to be included in the returned purchase's signed request.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1530)
Returns:
This Facebook Instant Games Plugin instance.
-
quit()
-
Quits the game.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1894)
-
removeAllListeners( [event])
-
Remove all listeners, or those of the specified event.
Parameters:
Name Type Argument Description eventstring | symbol <optional>
The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 165)
Returns:
this. -
removeListener(event [, fn] [, context] [, once])
-
Remove the listeners of a given event.
Parameters:
Name Type Argument Description eventstring | symbol The event name.
fnfunction <optional>
Only remove the listeners that match this function.
context* <optional>
Only remove the listeners that have this context.
onceboolean <optional>
Only remove one-time listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 137)
Returns:
this. -
saveData(data)
-
Set data to be saved to the designated cloud storage of the current player. The game can store up to 1MB of data for each unique player.
The data save is requested in an async call, so the result isn't available immediately.
Data managed via this plugins Data Manager instance is automatically synced with Facebook. However, you can call this method directly if you need to replace the data object directly.
When the APIs
setDataAsynccall resolves it will emit thesavedataevent from this plugin. If the call fails for some reason it will emitsavedatafailinstead.The call resolving does not necessarily mean that the input has already been persisted. Rather, it means that the data was valid and has been scheduled to be saved. It also guarantees that all values that were set are now available in
getData.Parameters:
Name Type Description dataobject An object containing a set of key-value pairs that should be persisted to cloud storage. The object must contain only serializable values - any non-serializable values will cause the entire modification to be rejected.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 848)
Returns:
This Facebook Instant Games Plugin instance.
-
saveSession(data)
-
Sets the data associated with the individual gameplay session for the current context.
This function should be called whenever the game would like to update the current session data.
This session data may be used to populate a variety of payloads, such as game play webhooks.
Parameters:
Name Type Description dataobject An arbitrary data object, which must be less than or equal to 1000 characters when stringified.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1079)
Returns:
This Facebook Instant Games Plugin instance.
-
saveStats(data)
-
Save the stats of the current player to the designated cloud storage.
Stats in the Facebook Instant Games API are purely numerical values paired with a string-based key. Only numbers can be saved as stats, all other data types will be ignored.
The data is requested in an async call, so the result isn't available immediately.
When the call completes the
savestatsevent will be emitted along with the data object returned.If the call fails, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
savestatsfailevent instead.Parameters:
Name Type Description dataobject An object containing a set of key-value pairs that should be persisted to cloud storage as stats. Note that only numerical values are stored.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 967)
Returns:
This Facebook Instant Games Plugin instance.
-
showAd(placementID)
-
Displays a previously loaded interstitial ad.
If the ad is successfully displayed this plugin will emit the
adfinishedevent, with the AdInstance object as its parameter.If the ad cannot be displayed, it will emit the
adsnotloadedevent.Parameters:
Name Type Description placementIDstring The ad placement ID to display.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 2108)
Returns:
This Facebook Instant Games Plugin instance.
-
showLoadProgress(scene)
-
Call this method from your
Scene.preloadin order to sync the load progress of the Phaser Loader with the Facebook Instant Games loader display, i.e.:this.facebook.showLoadProgress(this); this.facebook.once('startgame', this.startGame, this);Parameters:
Name Type Description scenePhaser.Scene The Scene for which you want to show loader progress for.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 357)
Returns:
This Facebook Instant Games Plugin instance.
-
showVideo(placementID)
-
Displays a previously loaded interstitial video ad.
If the ad is successfully displayed this plugin will emit the
adfinishedevent, with the AdInstance object as its parameter.If the ad cannot be displayed, it will emit the
adsnotloadedevent.Parameters:
Name Type Description placementIDstring The ad placement ID to display.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 2159)
Returns:
This Facebook Instant Games Plugin instance.
-
shutdown()
-
Removes all listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 31)
-
subscribeBot()
-
Subscribes the current player to the game bot.
It makes an async call to the API, so the result isn't available immediately.
If they are successfully subscribed this plugin will emit the
subscribebotevent.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
subscribebotfailevent instead.- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 764)
Returns:
This Facebook Instant Games Plugin instance.
-
switchContext(contextID)
-
Request a switch into a specific context. If the player does not have permission to enter that context, or if the player does not provide permission for the game to enter that context, this will emit a
switchfailevent.Otherwise, the plugin will emit the
switchevent when the game has switched into the specified context.Parameters:
Name Type Description contextIDstring The ID of the desired context.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1293)
Returns:
This Facebook Instant Games Plugin instance.
-
switchGame(appID [, data])
-
Request that the client switch to a different Instant Game.
It makes an async call to the API, so the result isn't available immediately.
If the game switches successfully this plugin will emit the
switchgameevent and the client will load the new game.If they cannot, i.e. it's not in the list of supported APIs, or the request was rejected, it will emit a
switchgamefailevent instead.Parameters:
Name Type Argument Description appIDstring The Application ID of the Instant Game to switch to. The application must be an Instant Game, and must belong to the same business as the current game.
dataobject <optional>
An optional data payload. This will be set as the entrypoint data for the game being switched to. Must be less than or equal to 1000 characters when stringified.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1806)
Returns:
This Facebook Instant Games Plugin instance.
-
update(cta, text, key, frame, template, updateData)
-
Informs Facebook of a custom update that occurred in the game. This will temporarily yield control to Facebook and Facebook will decide what to do based on what the update is. Once Facebook returns control to the game the plugin will emit an
updateorupdatefailevent.It makes an async call to the API, so the result isn't available immediately.
The
textparameter is an update payload with the following structure:text: { default: 'X just invaded Y\'s village!', localizations: { ar_AR: 'X \u0641\u0642\u0637 \u063A\u0632\u062A ' + '\u0642\u0631\u064A\u0629 Y!', en_US: 'X just invaded Y\'s village!', es_LA: '\u00A1X acaba de invadir el pueblo de Y!', } }Parameters:
Name Type Argument Description ctastring The call to action text.
textobject The text object.
keystring The key of the texture to use as the share image.
framestring | integer <nullable>
The frame of the texture to use as the share image. Set to
nullif you don't require a frame, but do need to set session data.templatestring The update template key.
updateDataobject The update data object payload.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1667)
Returns:
This Facebook Instant Games Plugin instance.
-
updateLeaderboard(cta, text, key, frame, template, updateData)
-
Informs Facebook of a leaderboard update that occurred in the game. This will temporarily yield control to Facebook and Facebook will decide what to do based on what the update is. Once Facebook returns control to the game the plugin will emit an
updateorupdatefailevent.It makes an async call to the API, so the result isn't available immediately.
The
textparameter is an update payload with the following structure:text: { default: 'X just invaded Y\'s village!', localizations: { ar_AR: 'X \u0641\u0642\u0637 \u063A\u0632\u062A ' + '\u0642\u0631\u064A\u0629 Y!', en_US: 'X just invaded Y\'s village!', es_LA: '\u00A1X acaba de invadir el pueblo de Y!', } }Parameters:
Name Type Argument Description ctastring The call to action text.
textobject The text object.
keystring The key of the texture to use as the share image.
framestring | integer <nullable>
The frame of the texture to use as the share image. Set to
nullif you don't require a frame, but do need to set session data.templatestring The update template key.
updateDataobject The update data object payload.
- Since: 3.13.0
- Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 1705)
Returns:
This Facebook Instant Games Plugin instance.
