Namespace: Immovable

Phaser.Physics.Arcade.Components. Immovable

Provides methods used for setting the immovable properties of an Arcade Physics Body.

Since: 3.0.0
Source: src/physics/arcade/components/Immovable.js (Line 7)

Methods


setImmovable( [value])

Sets if this Body can be separated during collisions with other bodies.

When a body is immovable it means it won't move at all, not even to separate it from collision overlap. If you just wish to prevent a body from being knocked around by other bodies, see the setPushable method instead.

Parameters:
Name Type Argument Default Description
value boolean <optional>
true

Sets if this body will be separated during collisions with other bodies.

Since: 3.0.0
Source: src/physics/arcade/components/Immovable.js (Line 15)
Returns:

This Game Object.

Type
Phaser.Physics.Arcade.Components.Immovable