来源:未知 时间:2021-05-05 21:34 作者:小飞侠 阅读:次
[导读] canvas绘制抛物线之购物车效果,今天来一个比较简单的,今天暂时用不到抛物线公式,还是利用三角公式,下面先看效果图: 思路引导: 已知道A,B坐标可以求出 a,b 的值,此时要求A-...
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canvas绘制抛物线之购物车效果,今天来一个比较简单的,今天暂时用不到抛物线公式,还是利用三角公式,下面先看效果图:
效果预览:https://www.zixuephp.com/static/res/canvas/test/canvas-gwc.html 思路引导: 已知道A,B坐标可以求出 a,b 的值,此时要求A->B的角度(为了让抛物线角度递减,形成抛物线感觉),根据三角公式 tan(t) = b/a ,则得出最小角度为 s.
设置初始角度 firstAngle = 60, 则整个抛物线区间角度是 (firstAngle - s) / 动画执行次数(这里可以用定时或者帧事件自己掌控)
这时候就求每次运行单位P点的X,Y就可以形成抛物线动画了。 假设动画总执行次数为10次(cont), 那么每次动画的a1的x坐标则为 a / cont, 次数单位角度则是 s1 = firstAngle - (firstAngle -s) /cont, 现在已经知道单位点 P的对边 a1 和 s1角度 求 b1, 根据三角函数 b1 = tan(s1) * a1 则得出b1(也就是P点的Y坐标) 然后根据定时间把整段运行联动起来就形成抛物线效果啦~~ 就这么简单。 代码如下: <!DOCTYPE html>
<html>
<head>
<title>太阳系</title>
<style type="text/css" media="screen">
body{
margin: 0px; padding: 0px;
}
</style>
</head>
<body>
<div id="canvas-warp">
<canvas id="canvas" style="border: 1px solid #aaaaaa; display: block; margin: 0px auto; width: 800; height: 500px;">
你的浏览器居然不支持Canvas?!赶快换一个吧!!
</canvas>
</div>
<script type="text/javascript">
window.requestAnmFrame = (function(){
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequstAnimationFrame || window.oRequetAnimationFrame || window.msRequestAnimationFrame || function(callback){
window.setTimeout(callback, 100/60)
};
})();
var obj = {
canvasEr:null,
canvasContent: null,
data: {
a1x:100,
a1y:400,
b1x:600,
b1y:200,
num:1,
firstAngle: 80, // 初始角度
endAngle: 0,
pxAngle:0,
dy:0,
dx:0,
cont:50,
pathList: []
},
init:function(){
var canvas = document.getElementById("canvas");
canvas.width = 800;
canvas.height = 500;
obj.canvasEr = canvas;
obj.canvasContent = canvas.getContext('2d');
var dy = Math.abs(obj.data.b1y - obj.data.a1y);
var dx = Math.abs(obj.data.b1x - obj.data.a1x);
this.data.dy = dy;
this.data.dx = dx;
obj.data.endAngle = Math.atan( dy / dx ) / (Math.PI / 180) // Math.atan (Math.PI / 180)
obj.data.pxAngle = (obj.data.firstAngle - obj.data.endAngle) / this.data.cont;
// console.log(dy, dx, obj.data.endAngle, obj.data.pxAngle)
this.autoDraw()
this.drawA()
},
// 绘制笑脸
drawA(){
obj.clearReact(); // 清除画布
var x = obj.data.x, y = 200, r = 50;
var _ob = obj.drawArc({
x:obj.data.a1x,
y:obj.data.a1y,
r:20,
lcorlor:'yellow',
bgcolor: 'red',
isFull: true
}).
drawArc({
x:obj.data.b1x,
y:obj.data.b1y,
r:20,
lcorlor:'yellow',
bgcolor: 'red',
isFull: true
})
},
drawB() {
this.clearReact();
this.drawA();
var _ax1 = this.data.dx / this.data.cont * obj.data.num;
var _ay1 = Math.tan(obj.data.firstAngle * (Math.PI / 180)) * _ax1;
this.data.pathList.push({
x:obj.data.a1x + _ax1,
y:obj.data.a1y - _ay1
});
obj.drawArc({
x:obj.data.a1x + _ax1,
y:obj.data.a1y - _ay1,
r:20,
lcorlor:'red',
bgcolor: 'yellow',
isFull: true
}).drawArc({
x:obj.data.a1x + _ax1,
y:obj.data.a1y - _ay1,
r:1,
lcorlor:'red',
bgcolor: 'red',
isFull: true
});
// 绘制路径
this.data.pathList.forEach(item => {
obj.drawArc({
x:item.x,
y:item.y,
r:1,
lcorlor:'yellow',
bgcolor: 'blue',
isFull: true
})
});
obj.data.firstAngle -= obj.data.pxAngle
},
clearReact: function(){
obj.canvasContent.clearRect(0, 0, 800, 500);
},
moveTo:function(x,y){
obj.canvasContent.moveTo(x, y);
},
/**
* @author lucky
* @DateTime 2021-05-02T22:56:11+0800
* @param {[type]} pms [x,y,r,lw,lcorlor,bgcolor,isFull ,isStroke ,firstAngle, endAngle, anticlockwise]
* @return {[type]} [obj]
*/
drawArc:function(pms){
if (!pms || typeof pms !== 'object') {
return
}
var _firstAngle = typeof pms.firstAngle === 'number' ? pms.firstAngle : 0,
_endAngle = typeof pms.endAngle === 'number' ? pms.endAngle : Math.PI * 2,
_isFull = typeof pms.isFull === 'boolean'? pms.isFull : true,
_isStroke = typeof pms.isStroke === 'boolean' ? pms.isStroke : true,
_anticlockwise = typeof pms.anticlockwise === 'boolean' ? pms.anticlockwise : false;
this.moveTo(pms.x,pms.y);
obj.canvasContent.beginPath();
obj.canvasContent.arc(pms.x, pms.y, pms.r, _firstAngle, _endAngle, _anticlockwise);
// 设置属性
obj.canvasContent.lineWidth = pms.lw;
obj.canvasContent.fillStyle = pms.bgcolor;
_isFull && obj.canvasContent.fill();
// 绘制路径
obj.canvasContent.strokeStyle = pms.lcorlor;
_isStroke && obj.canvasContent.stroke();
obj.canvasContent.closePath();
return obj;
},
autoDraw: function(){
// console.log('执行自动绘制',obj.data.num)
if (obj.data.num > obj.data.cont){
return
}
obj.drawB()
obj.data.num ++
// 动画
requestAnmFrame(obj.autoDraw)
}
}
window.onload = function(){
obj.init()
}
</script>
</body>
</html>
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