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来源:未知 时间:2023-12-13 14:21 作者:小飞侠 阅读:次
[导读] phaser3图片精灵人物每个状态动画,请点击下方画布看看效果。 代码讲解: classExampleextendsPhaser.Scene{constructor(){super();}preload(){//在预加载里面加装图片精灵,由48*48组成每个状态的动画集...
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phaser3图片精灵人物每个状态动画,请点击下方画布看看效果。 代码讲解: class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
// 在预加载里面加装图片精灵,由48*48组成每个状态的动画集合
this.load.spritesheet('brawler', 'brawler48x48.png', { frameWidth: 48, frameHeight: 48 });
this.load.image('grid', 'grid-ps2.png');
}
create ()
{
// Text section
this.add.tileSprite(400, 300, 800, 600, 'grid');
this.add.image(0, 0, 'brawler', '__BASE').setOrigin(0, 0);
this.add.grid(0, 0, 192, 384, 48, 48).setOrigin(0, 0).setOutlineStyle(0x00ff00);
this.add.text(200, 24, '<- walk', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 72, '<- idle', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 120, '<- kick', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 168, '<- punch', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 216, '<- jump', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 264, '<- jump kick', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 312, '<- win', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(200, 360, '<- die', { color: '#00ff00' }).setOrigin(0, 0.5);
this.add.text(48, 440, 'Click to change animation', { color: '#00ff00' });
const current = this.add.text(48, 460, 'Playing: walk', { color: '#00ff00' });
// 创建每个状态动画,后续会根据key属性执行每组动画
this.anims.create({
key: 'walk',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 0, 1, 2, 3 ] }),
frameRate: 8,
repeat: -1
});
this.anims.create({
key: 'idle',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 5, 6, 7, 8 ] }),
frameRate: 8,
repeat: -1
});
this.anims.create({
key: 'kick',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 10, 11, 12, 13, 10 ] }),
frameRate: 8,
repeat: -1,
repeatDelay: 2000
});
this.anims.create({
key: 'punch',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 15, 16, 17, 18, 17, 15 ] }),
frameRate: 8,
repeat: -1,
repeatDelay: 2000
});
this.anims.create({
key: 'jump',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 20, 21, 22, 23 ] }),
frameRate: 8,
repeat: -1
});
this.anims.create({
key: 'jumpkick',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 20, 21, 22, 23, 25, 23, 22, 21 ] }),
frameRate: 8,
repeat: -1
});
this.anims.create({
key: 'win',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 30, 31 ] }),
frameRate: 8,
repeat: -1,
repeatDelay: 2000
});
this.anims.create({
key: 'die',
frames: this.anims.generateFrameNumbers('brawler', { frames: [ 35, 36, 37 ] }),
frameRate: 8,
});
const keys = [ 'walk', 'idle', 'kick', 'punch', 'jump', 'jumpkick', 'win', 'die' ];
const cody = this.add.sprite(600, 370);
cody.setScale(8);
cody.play('walk');
let c = 0;
// 每次点击切换不同动画
this.input.on('pointerdown', function () {
c++;
if (c === keys.length)
{
c = 0;
}
cody.play(keys[c]);
current.setText('Playing: ' + keys[c]);
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config); |
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