new BlendImage()
Image Blend filter class
混合滤波类
- Source:
Example
var filter = new fabric.Image.filters.BlendColor({
color: '#000',
mode: 'multiply'
});
var filter = new fabric.Image.filters.BlendImage({
image: fabricImageObject,
mode: 'multiply',
alpha: 0.5
});
object.filters.push(filter);
object.applyFilters();
canvas.renderAll();
Extends
Members
Methods
applyTo(options)
Apply this filter to the input image data provided.
Determines whether to use WebGL or Canvas2D based on the options.webgl flag.
将此过滤器应用于提供的输入图像数据。
根据选项决定是使用WebGL还是Canvas2D。webgl国旗。
Parameters:
Name | Type | Description | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Properties
|
- Inherited From:
- Source:
applyToWebGL(options)
Apply this filter using webgl.
使用webgl应用此过滤器。
Parameters:
Name | Type | Description | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Properties
|
- Inherited From:
- Source:
createHelpLayer()
If needed by a 2d filter, this functions can create an helper canvas to be used
remember that options.targetCanvas is available for use till end of chain.
如果2d过滤器需要,这个函数可以创建一个助手画布
请记住,选择。targetCanvas可以一直使用到链的末尾。
- Inherited From:
- Source:
createProgram(gl, fragmentSource, vertexSource)
Compile this filter's shader program.
编译这个过滤器的着色程序。
Parameters:
Name | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | The GL canvas context to use for shader compilation.用于着色器编译的GL画布上下文。 |
fragmentSource |
String | fragmentShader source for compilationfragmentShader编译源码 |
vertexSource |
String | vertexShader source for compilationvertexShader编译源码 |
- Inherited From:
- Source:
getAttributeLocations(gl, program) → {Object}
Return a map of attribute names to WebGLAttributeLocation objects.
返回属性名称到WebGLAttributeLocation对象的映射。
Parameters:
Name | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | The canvas context used to compile the shader program.画布上下文用于编译着色程序。 |
program |
WebGLShaderProgram | The shader program from which to take attribute locations.获取属性位置的着色程序。 |
- Inherited From:
- Source:
Returns:
A map of attribute names to attribute locations.
- Type
- Object
getUniformLocations(gl, program) → {Object}
Return a map of uniform names to WebGLUniformLocation objects.
Intended to be overridden by subclasses.
返回一个统一名称到WebGLUniformLocation对象的映射。
意图被子类重写。
Parameters:
Name | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | The canvas context used to compile the shader program.画布上下文用于编译着色程序。 |
program |
WebGLShaderProgram | The shader program from which to take uniform locations.着色器程序,从中获得统一的位置。 |
- Inherited From:
- Source:
Returns:
A map of uniform names to uniform locations.
- Type
- Object
initialize(optionsopt)
Constructor
构造函数
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
options |
Object |
<optional> |
Options object选择对象 |
- Inherited From:
- Source:
isNeutralState(options)
Generic isNeutral implementation for one parameter based filters.
Used only in image applyFilters to discard filters that will not have an effect
on the image
Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter )
通用的基于一个参数的过滤器的isNeutral实现。
仅在图像应用过滤器中使用,以丢弃不会产生效果的过滤器
在图像
其他滤镜可能需要自己的版本(ColorMatrix, HueRotation, gamma, composdfilter)
Parameters:
Name | Type | Description |
---|---|---|
options |
Object | 组织类 |
- Inherited From:
- Source:
retrieveShader(options)
Retrieves the cached shader.
检索缓存的着色器。
Parameters:
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Properties
|
- Inherited From:
- Source:
sendAttributeData(gl, attributeLocations)
Send attribute data from this filter to its shader program on the GPU.
从这个过滤器发送属性数据到GPU上的着色程序。
Parameters:
Name | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | The canvas context used to compile the shader program.画布上下文用于编译着色程序。 |
attributeLocations |
Object | A map of shader attribute names to their locations.一个着色器属性名称到它们位置的映射。 |
- Inherited From:
- Source:
sendUniformData(gl, uniformLocations)
Send uniform data from this filter to its shader program on the GPU.
Intended to be overridden by subclasses.
从这个过滤器发送统一的数据到GPU上的着色程序。
意图被子类重写。
Parameters:
Name | Type | Description |
---|---|---|
gl |
WebGLRenderingContext | The canvas context used to compile the shader program.画布上下文用于编译着色程序。 |
uniformLocations |
Object | A map of shader uniform names to their locations.一个着色器统一名称的地图到他们的位置。 |
- Inherited From:
- Source:
setOptions(optionsopt)
Sets filter's properties from options
从选项设置筛选器的属性
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
options |
Object |
<optional> |
Options object选择对象 |
- Inherited From:
- Source:
toJSON() → {Object}
Returns a JSON representation of an instance
返回实例的JSON表示
- Inherited From:
- Source:
Returns:
JSON
- Type
- Object
toObject() → {Object}
Returns object representation of an instance
返回实例的对象表示形式
- Inherited From:
- Source:
Returns:
Object representation of an instance
- Type
- Object