/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
* The CanvasRenderer draws the Stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
* Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :)
*
* @class CanvasRenderer
* @constructor
* @param game {Phaser.Game} A reference to the Phaser Game instance
*/
PIXI.CanvasRenderer = function (game) {
/**
* @property {Phaser.Game} game - A reference to the Phaser Game instance.
*/
this.game = game;
if (!PIXI.defaultRenderer)
{
PIXI.defaultRenderer = this;
}
/**
* The renderer type.
*
* @property type
* @type Number
*/
this.type = PIXI.CANVAS_RENDERER;
/**
* The resolution of the canvas.
*
* @property resolution
* @type Number
*/
this.resolution = game.resolution;
/**
* This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
* If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
* If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
* Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
*
* @property clearBeforeRender
* @type Boolean
* @default
*/
this.clearBeforeRender = game.clearBeforeRender;
/**
* Whether the render view is transparent
*
* @property transparent
* @type Boolean
*/
this.transparent = game.transparent;
/**
* Whether the render view should be resized automatically
*
* @property autoResize
* @type Boolean
*/
this.autoResize = false;
/**
* The width of the canvas view
*
* @property width
* @type Number
* @default 800
*/
this.width = game.width * this.resolution;
/**
* The height of the canvas view
*
* @property height
* @type Number
* @default 600
*/
this.height = game.height * this.resolution;
/**
* The canvas element that everything is drawn to.
*
* @property view
* @type HTMLCanvasElement
*/
this.view = game.canvas;
/**
* The canvas 2d context that everything is drawn with
* @property context
* @type CanvasRenderingContext2D
*/
this.context = this.view.getContext("2d", { alpha: this.transparent } );
/**
* Boolean flag controlling canvas refresh.
*
* @property refresh
* @type Boolean
*/
this.refresh = true;
// This is already done in the Game.setUpRenderer method.
// this.view.width = this.width * this.resolution;
// this.view.height = this.height * this.resolution;
/**
* Internal var.
*
* @property count
* @type Number
*/
this.count = 0;
/**
* Instance of a PIXI.CanvasMaskManager, handles masking when using the canvas renderer
* @property CanvasMaskManager
* @type CanvasMaskManager
*/
this.maskManager = new PIXI.CanvasMaskManager();
/**
* The render session is just a bunch of parameter used for rendering
* @property renderSession
* @type Object
*/
this.renderSession = {
context: this.context,
maskManager: this.maskManager,
scaleMode: null,
smoothProperty: Phaser.Canvas.getSmoothingPrefix(this.context),
/**
* If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.
* Handy for crisp pixel art and speed on legacy devices.
*/
roundPixels: false
};
this.mapBlendModes();
this.resize(this.width, this.height);
};
// constructor
PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
/**
* Renders the Stage to this canvas view
*
* @method render
* @param stage {Stage} the Stage element to be rendered
*/
PIXI.CanvasRenderer.prototype.render = function (stage) {
stage.updateTransform();
this.context.setTransform(1, 0, 0, 1, 0, 0);
this.context.globalAlpha = 1;
this.renderSession.currentBlendMode = 0;
this.context.globalCompositeOperation = 'source-over';
if (navigator.isCocoonJS && this.view.screencanvas)
{
this.context.fillStyle = "black";
this.context.clear();
}
if (this.clearBeforeRender)
{
if (this.transparent)
{
this.context.clearRect(0, 0, this.width, this.height);
}
else
{
this.context.fillStyle = stage._bgColor.rgba;
this.context.fillRect(0, 0, this.width , this.height);
}
}
this.renderDisplayObject(stage);
};
/**
* Removes everything from the renderer and optionally removes the Canvas DOM element.
*
* @method destroy
* @param [removeView=true] {boolean} Removes the Canvas element from the DOM.
*/
PIXI.CanvasRenderer.prototype.destroy = function(removeView)
{
if (removeView === undefined) { removeView = true; }
if (removeView && this.view.parent)
{
this.view.parent.removeChild(this.view);
}
this.view = null;
this.context = null;
this.maskManager = null;
this.renderSession = null;
};
/**
* Resizes the canvas view to the specified width and height
*
* @method resize
* @param width {Number} the new width of the canvas view
* @param height {Number} the new height of the canvas view
*/
PIXI.CanvasRenderer.prototype.resize = function(width, height)
{
this.width = width * this.resolution;
this.height = height * this.resolution;
this.view.width = this.width;
this.view.height = this.height;
if (this.autoResize)
{
this.view.style.width = this.width / this.resolution + "px";
this.view.style.height = this.height / this.resolution + "px";
}
};
/**
* Renders a display object
*
* @method renderDisplayObject
* @param displayObject {DisplayObject} The displayObject to render
* @param context {CanvasRenderingContext2D} the context 2d method of the canvas
* @param [matrix] {Matrix} Optional matrix to apply to the display object before rendering.
* @private
*/
PIXI.CanvasRenderer.prototype.renderDisplayObject = function (displayObject, context, matrix) {
this.renderSession.context = context || this.context;
this.renderSession.resolution = this.resolution;
displayObject._renderCanvas(this.renderSession, matrix);
};
/**
* Maps Pixi blend modes to canvas blend modes.
*
* @method mapBlendModes
* @private
*/
PIXI.CanvasRenderer.prototype.mapBlendModes = function () {
if (!PIXI.blendModesCanvas)
{
var b = [];
var modes = PIXI.blendModes;
var useNew = PIXI.canUseNewCanvasBlendModes();
b[modes.NORMAL] = 'source-over';
b[modes.ADD] = 'lighter';
b[modes.MULTIPLY] = (useNew) ? 'multiply' : 'source-over';
b[modes.SCREEN] = (useNew) ? 'screen' : 'source-over';
b[modes.OVERLAY] = (useNew) ? 'overlay' : 'source-over';
b[modes.DARKEN] = (useNew) ? 'darken' : 'source-over';
b[modes.LIGHTEN] = (useNew) ? 'lighten' : 'source-over';
b[modes.COLOR_DODGE] = (useNew) ? 'color-dodge' : 'source-over';
b[modes.COLOR_BURN] = (useNew) ? 'color-burn' : 'source-over';
b[modes.HARD_LIGHT] = (useNew) ? 'hard-light' : 'source-over';
b[modes.SOFT_LIGHT] = (useNew) ? 'soft-light' : 'source-over';
b[modes.DIFFERENCE] = (useNew) ? 'difference' : 'source-over';
b[modes.EXCLUSION] = (useNew) ? 'exclusion' : 'source-over';
b[modes.HUE] = (useNew) ? 'hue' : 'source-over';
b[modes.SATURATION] = (useNew) ? 'saturation' : 'source-over';
b[modes.COLOR] = (useNew) ? 'color' : 'source-over';
b[modes.LUMINOSITY] = (useNew) ? 'luminosity' : 'source-over';
PIXI.blendModesCanvas = b;
}
};